Nenesu Nukhisomasi (/ˈnuxi/ /soˈmasi/ [gauge] [drunk (inebriated)]) is a subtropical Town located in the Ůch Ḿåwa Moot of the Viceroyalty of Rosid.
The name Nenesu Nukhisomasi is derived from the Faeish language, as Nenesu Nukhisomasi was founded by Groukwaline H́åchú, who was culturaly Fae.
Climate
Nenesu Nukhisomasi has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -7°C (20°F). Nenesu Nukhisomasi receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nenesu Nukhisomasi covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4298 m (14101 ft) above sea level.
Overview
Nenesu Nukhisomasi was founded durring the early 10th century, by Groukwaline H́åchú. The establishment of Nenesu Nukhisomasi suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Nenesu Nukhisomasi was built using the conventions of Fae durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Nenesu Nukhisomasi is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Nenesu Nukhisomasi is buildings are arranged arrounded highly ordered system of broad paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Nenesu Nukhisomasi's peasent-grade are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Something in your gut tells you that you may be unwelcome in Nenesu Nukhisomasi. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Nenesu Nukhisomasi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nenesu Nukhisomasi.
Nenesu Nukhisomasi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nenesu Nukhisomasi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nenesu Nukhisomasi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nenesu Nukhisomasi's public wards, blessings, and other arcane systems.
Nenesu Nukhisomasi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Nenesu Nukhisomasi's grid is powered by a god's will and kindness.
Nenesu Nukhisomasi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Nenesu Nukhisomasi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Nenesu Nukhisomasi's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Nenesu Nukhisomasi there is a constant smell of overcooked presumably ethnic food.
The Witchcrow near Nenesu Nukhisomasi are known to be a mutant strain of the creature.
Nenesu Nukhisomasi's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Wild Magic energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5013 m2
Cattle and Similar Creatures: 309
Poultry: 3714
Swine: 247
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 123
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 12
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
375 of Nenesu Nukhisomasi's population work within a Foundational Occupation.
25 work in Agriculture
83 work as Craftsmen
28 work as Merchants
64 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
55 work as Civil Servants
35 work in Cottage Industries
18 work as Artists
21 work in Produce Industries
764 of Nenesu Nukhisomasi's population do not work in a formal occupation, but do contribute to the local economy. 99 (8%) are noncontributers.
Points of Interest
Nenesu Nukhisomasi is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.
Nenesu Nukhisomasi is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a warhammer of Mysticism, an a warhammer imbued with notable amounts of Mysticism energies was created near Nenesu Nukhisomasi by in time immemorial, reportedly some time during the early 2nd century.